The Spell-Works Compendium Volume I

The Spell-Works Compendium Volume I

Welcome to the first installment of the Spell Works Compendium. We at the Spell Works have sought out some of the finest Arcane minds in the realm—including the world renown Arch-mage Dimden and famed warlord Foegel—and to come up with new and innovative spells to assist any adventurer to be more productive and effective out in the field.

In this installment we look at spells that temporarily grant the spell recipient with enchantments mimicking well known Feats. With the assistance of your local mage, you can now feel the excitement and thrill of firing a bow just like a professional archer, wield a long sword like a knight of the realm, or become the top dog in a bar fight at your local tavern. After all, if you can’t beat them, why not join them (at least in power)?

We hope you find this selection of spells enjoyable and profitable in your daily adventures and endeavors.

Always wish your character had taken a different path when it comes to Feats? Well, our new Feat emulation spells allows char-acters to temporarily gain the effects of other Feats usable by most casting classes. Whether your character had archer envy or wished to have the brute ability of the local dragon slayer, now it is possible to at least taste some of those awesome abilities through the incredible wonders brought to you by the Spell-Works Compendium.

The Spell-Works Compendium offers over fifty spells for the Pathfinder game system.  This tome offers spells that grant the effects of various Feats and includes rules to help keep them balanced within the game.  The main purpose of these spells to offer limited access to feats characters may not normally have access.

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The Spell-Works Compendium Volume II

The Spell-Works Compendium Volume II

Welcome to the second installment of the Spell Works Compendium.  Not to be out done by the first Compendium, we sought out the wisdom and knowledge of the good witch Sara, protector of the northern forests of Briesdale and her contributions bring on a whole new level of whimsical.

In this installment we look at spells not only counter the spells of other casters, but actually take control or alter them for your benefit.  So the next time you see someone casting a magic missile, confuse and confound them as you send those blasted little bolts of force right back at them.  After all spell casting is 99% mental, why not mess with that remaining 1%?

Why just counter a spell when you can change it to meet your needs? See your rival getting ready to cast a fireball? Just filch it and throw it back at him. In this volume we introduce Reactive Spells, where you can redirect or take control of your opponent’s spell as he casts it. Though not all spells can be commandeered in this manner, many standard spells can be seized and this tome offers over fifty spells that can be used to shock and surprise your spell casting colleagues.

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>The Spell-Works Compendium Volume III

The Spell-Works Compendium Volume III

Welcome to the third installment of the Spell Works Compendium.  Under the direction of Milnizer the Maligned--I mean Magnificent--we have compiled a list of more than sixty spells for your spell casting pleasure.

In this installment we look at spells that pack more of a punch, spells that linger until it is triggered, and spells that may be delayed while temporarily stored in a small object. Unshackled spells do more damage, have larger area of effect, and may be harder to resist than normal spells but at a cost of two spell slots. Trigger spells lie dormant until activated by an unknowing trespasser, some may be cast in doorways or portals while others may be cast in an area or on an object. Delayed spells allow the caster to impart the spell effect into a containing object until it is released.

We also have a few new spells from the good witch Sara including bubbles that flash when they pop and spells that create temporary shelters while out in the wild. Of course, we have several new spells from our new benefactor Milnizer, the arch-mage from the Lost Island.

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Spell Innovations, Disrupting Weapons

Spell Innovations, Disrupting Weapons

Spell Innovations focuses on one spell and offers several variants and enhanced spells built upon the foundation of the original spell.  This installment looks at the Disrupting Weapon spell and includes ten variant spells built around this tried and true divine spell.

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Spell Innovations, Draconic Aspects

Spell Innovations, Draconic Aspects

Spell Innovations, Draconic Aspects offers ten spells focusing on the power of dragons. Three spells designed to grant the caster draconic characteristics and seven summoning spells for conjuring dragon kind for aid.

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Spell Innovations, Fey Folio

Spell Innovations, Fey Folio

Spell Innovations, Fey Folio offers a focused set of Summoning spells for those of the Fey persuasion. In addition, others spells are included that allow the caster to temporarily grant feyness to himself or another.

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Spell Innovations, Mage Armor

Spell Innovations, Mage Armor

Spell Innovations focuses on one spell and offers several variants and enhanced spells built upon the foundation of the original spell.  This installment looks at the Mage Armor spell and includes twenty variant spells built around this tried and true arcane spell.  In addition, a new magical item is introduced,Scroll Armor.

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Spell Innovations, Mage Armor Version II

Spell Innovations, Mage Armor Version II

A second look at the Mage Armor spell. Like previous issues of Spell Innovations, this supplement presents alternate version of an iconic spell, but rather than developing several differing spells, this issue presents a system of customizing the Mage Armor spell by breaking it up into a multi-level platform and offering options to grant varying effects as spell options. This issue also introduces a new feat, a new arcane sub-school, and a new wizard archetype built around the reimagined Mage Armor spell series.

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Spell Innovations, Mirror Image

Spell Innovations, Mirror Image

Spell Innovations focuses on one spell and offers several variants and enhanced spells built upon the foundation of the original spell.  This installment looks at the Mirror Image spell and includes ten variant spells built around this tried and true arcane spell.  In addition, a new magical item is introduced,the Mirror Goggles.

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Spell Innovations, Shield

Spell Innovations, Shield

Spell Innovations focuses on one spell and offers several variants and enhanced spells built upon the foundation of the original spell.  This installment looks at the Shield spell and includes twenty variant spells built around this tried and true arcane spell.

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100 Tokens of Feathery Fascination

100 Tokens of Feathery Fascination

Looking for that one shot magic item that is cost effective but invaluable based on the situation? 100 Tokens of feathery fascination offers a plethora of minor magical items that offer benefits based on the token type. Each token may be used only once, but their relative cost makes them accessible to even low level characters. This supplement also provides charts that break down the tokens by category with pricing/cost factors as well as % die generators to easily include them in random treasure hordes or NPC gear.

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Duplicitous Acts: The Masquerade Continues

Duplicitous Acts: The Masquerade Continues

The world of the fey can be a wonderful and wicked realm cloaked in secrets no mortals are normally granted access, the Masquerade. This supplement introduces three new arcane archetypes, feats, spells and rituals that grants access to this world and the powers it contains. So whether you are an earnest mountebank or a beguiling harlequin, you have found a key to the realm of the fey and the powers and awe of the masquerade.

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Staves of Arcane Focus

Staves of Arcane Focus

A new magical treatise on the enchantment of twenty-four staves of magical power, this product introduces staves of arcane focus. As the name implies, these staves grant the arcane wielder the ability to cast the powers of the school associated with the staff. Each staff represents a particular school or sub-school of arcane knowledge. Those that specialize in the school associated with the staff find the abilities amplify the wielder's ability with those powers.

So if you are looking for a more flavorful item of eldritch power, look no further! Embrace the energies of a school of your choosing today!

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